﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Imaginecup.gameState.ending.scene.kindOfAnimation
{
    public abstract class BaseAnimation 
    {
        protected int m_LastIdexCount ;

        public Vector2 GetLastIndex()
        {
            return new Vector2(m_LastIdexCount, 0);
        }
        
    }
}
